THE PROBLEM.
None of the existing mobile apps for diabetes focus on educating or making the experience more comforting
THE GOAL.
A mobile application which provides a buddy for newly diagnosed children with diabetes between the ages of 8 -12. It also works as a rewarding game where you complete challenges and win star points to unlock higher challenges.
TOOLS USED.
Sketch, InVision, Principle, Illustrator, Photoshop.
TIMELINE.
This was a two day design exercise to design a mobile application for newly diagnosed children with diabetes.
research
interviews
- Interviewed kids as well as adults who have type 1 diabetes from a very early age. The biggest pain point was finding the carbs level, at least for the kids
- The second was to keep account of the amount of carbs consumed which helped them take their insulin shot
personas
User journey
The user journey shows both situations, with and without the Diabuddy app.
solution
DiaBuddies is a mobile application which provides you with your own buddy. It also works as a rewarding game where you complete challenges and win star points to unlock higher challenges.
sitemap
features
tips & tricks
Your selected buddy (avatar) sends you motivational and fun quotes. It also sends alerts to parents when your levels fluctuate
set reminders
You can choose 3 most heavy meals and set up time frames, reminders to take insulin on time and win stars point
challenges
Your buddy comes up with challenges and tasks for you to complete. You are rewarded with star points with which you can unlock new challenges
barcode scaner
Easy access through the home screen, just scan your food item and it provides you with all the necessary information: carbs, fats and protein levels
learn
Helps you understand your basic diabetes related questions and answers to them in a visual form to make it easier for the kids
PROTOTYPES
DiaBuddies helps your child feel secure, learn more, take care of themselves and live a healthy life